(22) Suplex (16) Cross Slash (29) Triple Thrust (22) BloodsuckerDodge Flash (12) Flash 1BC (21) Stun Gaze (29) ScuffleCrush Beat (13) Sway Back (38) No Moment (18) HP Drain Blue's route can technically end in two different ways, even though they are mostly similar. If you defeat all last bosses before finishing the last boss of the case you're assigned to, you will fight the strongest version of that final boss. (28) 2-Gale Slash (17) Rolling Cradle (21) Stun Gaze (20) Dragon Turn (13) Gale Slash (19) Poison Needle (29) Rotation Kick We definitely recommend starting with a different character if you are new to the game. (14) Smash (18) Air Throw (36) No Moment (13) Ray SwordHaze-to-Wheel (36) Wheel SlashHead Wind (24) Double Slash (21) Dead End (36) Katana (12) Sliding (45) Life SprinklerKatana (4) Stun Slash (26) Kasumi (12) Gale Slash (23) Double Slash Not sure why I am dying so easy, Inquis BB/BF. (22) Suplex (18) Backfist (24) Tremor F0Dodge Wing It seems that Dodge Wing can be learned from Deadly Powder - if I were to guess, I'd say Hell Wing was probably supposed to go there. (37) Babel Crumble (11) Giant Swing (20) Dragon Turn (18) HP Drain AND (12) Katana (45) Life SprinklerKatana (4) Stun Slash Al-Blaster (12) Bright FistAl-Phoenix (27) Al-Blaster To make matters worse for Riki's scenario, he also has one of the harder last bosses in the game. (16) KO Throw (32) Babel CrumbleSway Back (11) Backfist So you see.Sword techniquesSlash (5) Stun Slash (37) Bear Crush Katana (21) Shadow Counter (38) Life Sprinkler (37) Rosario ImpaleBlizzard (19) Shadow Counter (20) Dragon Turn (16) KO Throw (35) Blizzard (12) Gale Slash (18) Ray SwordDead End (21) Thrust (23) PunchDragon Turn (17) Giant Swing What makes Asellus scenario more difficult than the other routes is that the story is later progressed by semi-random boss encounters, sometimes in placeswhere you least expect. (16) Stun Gaze (18) Spider Net (16) Swallow Swing (12) Punch Slash (22) Suplex (26) PunchScuffle (29) Chop (15) SuplexRotation Kick (16) Sliding (25) NeedleDodge Net (12) Ectoplasnet (20) DeflectTwin Sword This is the default attack of the Twin Sword, found in Shingrow's eastern ruins. (26) Bright FistFlash Turn (28) Bright FistKaiser Smash (23) Ray SwordKaiser Wing (15) Ray SwordRe-Al-Phoenix No difficulty is listed here, because Alkaiser will always spark Re-Al-Phoneix when the right conditions are met.When MBlackIII in the BlackX Base uses Dark Phoenix, Alkaiser will learn Re-Al-Phoenix next time he uses Al-Phoenix.Al-PhoenixShining Kick (11) Bright FistSparkling Roll (14) Bright FistDodgerySome dodges in this section have the same technique listed twice, with a hexidecimal number next to them. (16) Gremlin Touch (21) Headbutt (12) Cross Deflect (10) Hard Slash (17) KO Throw (50) DeflectLife Sprinkler (38) Shadow Counter (15) Ogre Run So you see.Sword techniquesSlash (5) Stun Slash (15) SuplexRotation Kick (16) Sliding (22) Shadow Counter (33) Shining KickBright Fist (10) Ray SwordDeflect Lance (22) Shining Kick Bummer. (12) Sway Back (27) Dead End (35) KatanaCross Deflect (10) Cross Slash Press J to jump to the feed. (25) NeedleDodge Net (12) Ectoplasnet (22) Willow Branch (35) KatanaCross Deflect (10) Cross Slash (28) Cross Slash (35) Sky TwisterBabel Crumble (9) Sliding (38) Moonlight CutRising Nova (31) Willow Branch (17) Rotation Kick (37) Kick (21) Stun Gaze (26) Kasumi Katana (12) Thrust (33) BackfistSky Twister (33) Triangle Kick (24) Bear Crush (16) Suplex (20) Punch (15) Punch (19) Heaven/Hell (41) Turbid Current (27) Moonlight Cut (15) Double Slash (9) Deflect These two listings are actually different attacks; the Mystic and monster versions, I presume.Dodge Death Grip (25) Death GripDodge Drain (14) Fire Kiss (19) Heaven/Hell (18) Stun Touch (24) Bear Crush (23) SlashMartial artsAir Throw (10) Punch (29) Triple Thrust (12) Thrust So, for example, (23) Triangle Kick Also you should check you arts skill List for characters..i read that you cant Spark New arts if the List us full. It begins with an introduction and the next story destination is the last dungeon. What is unique about playing her own route is that she can change into a variety of different outfits based on the mission. (15) Ogre Run (33) BackfistSky Twister (33) Triangle Kick (21) Thunderbolt 1DBDodge Touch (10) Death Touch (16) Gold Hand (20) Moonlight Cut (24) Rolling Cradle (23) Stun GazeDodge Needle (14) Needles (35) Triangle Kick (27) Kick Forward IndexThis section lists which techniques may be sparked while using a technique, with the difficulty for each in parenthesis, thusly: (16) Rotation Kick (23) Head Wind (37) Rosario ImpaleBlizzard, Air Throw (10) Punch (36) Head Wind (25) SlidingFist (16) PunchGiant Swing (18) Suplex (23) Stun GazeDodge Needle (14) Needles (45) KatanaTriple Thrust (27) Thunder Thrust (32) Head Wind (12) Hard Slash (9) Babel Crumble (12) Fist (24) Rolling Cradle (10) KickBabel Crumble (23) Suplex (19) Giant Swing (26) Kasumi (32) Bright Fist (42) Ray Sword (24) Babel Crumble (45) Life SprinklerKatana (4) Stun Slash (30) 2-Gale Slash The higher the difficulty is, the less chance you have of learning the new technique. (17) Gale SlashCross Slash (12) Double Slash (30) 2-Gale Slash (23) Rotation Kick (35) Triangle Kick (22) Heaven/Hell (32) Punch (15) Ogre Run (10) Hard Slash The go to explanation to humans is in the data guide by zaraktheus. (12) Sliding Bummer. (21) KatanaSmash (10) Double Slash Unlimited saga weapon and equipment skill guide? (34) Punch (12) Chop This is one of the best accessories for resisting status ailments and might be an incentive for New Game+ players looking to collect certain powerful tools. (32) Ray SwordHeaven/Hell (15) Hard Slash (45) Tres FloresAsura This is the default attack of the Asura, which can be purchased from Gozarus in Facinaturu. (25) Shadow Counter Difficulty (20) Heaven/HellBear Crush (21) Deflect (27) Deadly MossDodge Riddle (20) Sphinx RiddleDodge Rock (12) RockDodge Seduction (20) Seduction (23) Willow Branch (23) Willow Branch (10) Babel Crumble (22) Heaven/Hell (23) Double Slash (32) Ogre Run (32) Triple Thrust Route Outline: The general gist of Emilia's route is that her scenario is broken down into mission segments. Forward IndexThis section lists which techniques may be sparked while using a technique, with the difficulty for each in parenthesis, thusly: Let's kick it off with Bear Crush (20) Smash (35) Ogre Run These two questlines are tied into Blue's main arc, but any other character can also complete them as side-objectives. (12) Gold Hand (8) Stun Slash (32) Babel CrumbleSway Back (11) Backfist (17) Double Slash (21) Shadow Counter (20) Chop (25) Backfist Ifyou've explored the world with the other routes already, there might not be much incentiveto do the exploring on Lute's side. (32) Head Wind (20) SuplexGold Hand (12) Sway Back (14) Smash means that Haze-to-Wheel may be learned from Wheel Slash with a difficulty factor of 36. (14) Smash (41) Kick (38) No Moment (37) Babel Crumble Bosses scale differently than enemies so it can be hard to predict if you are ready for a certain fight but broadly speaking when your hp is in the 300-400 range and you have a few solid techs that combo well and/or do AoE, you can handle most stuff. (15) Punch (24) Sliding (14) TailDodge Thunder (16) Thunderbolt DB (23) Stun GazeDodge Needle (14) Needles (39) Triangle Kick Press question mark to learn the rest of the keyboard shortcuts. (14) Locomotion G (24) Sliding (12) Gold Hand Quick & Dirty Tech Trees, Slash (11) Giant Swing (16) Locomotion G (13) Rotation Kick (16) ThrustTres Flores (37) Blizzard (25) Stun Slash (30) 2-Gale Slash Thrust(16) Thunder Thrust (17) Smash (20) SuplexOgre Run (27) Backfist (17) Punch (24) Dragon TurnRotation Kick (12) Sliding (26) Kasumi (20) Punch (38) Triple ThrustShadow Counter (17) Moonlight Cut Heavy weapons cannot. (25) Deadly Powder (40) Shadow Counter (21) Tremor 1D8 (35) Shadow Counter (21) Ray SwordWillow Branch (18) Moonlight Cut (16) Kick (26) TackleDodge Tail (9) Tail Hit Ray Sword (10) Bright Fist (12) Al-Blaster (27) Al-Phoenix Re-Al-Phoenix, Tres Flores (25) Moonlight Cut (21) Headbutt (26) Kasumi Punch (16) Fist (26) Gold Hand (38) Lastshot (17) Smash (23) Air ThrowBackfist (14) Chop (21) Tremor 1D8 (26) Rotation Kick (12) Gale Slash (8) Double Slash (17) Deflect (8) Slash Forward IndexThis section lists which techniques may be sparked while using a technique, with the difficulty for each in parenthesis, thusly: (29) Wing OR (25) Triangle Kick (11) Hard Slash We recommend keeping multiple saves just in case. (38) CorkscrewRolling Cradle (17) KO Throw (35) Air Throw (30) SlashGodless (33) KasumiHard Slash (9) Double Slash (32) Triple Thrust (21) Dead End (21) Ray SwordWillow Branch (18) Moonlight Cut I checked out a guide for example that mentioned to go kill the 2 chest bosses (including the Big chest) in the tomb very casually and I clearly am nowhere near close enough to killing that big chest even after clearing Cygnus and getting the the "open world" part of Red's story. Punch (3) Kick (25) Triangle Kick (33) Sky Twister, Re-Al-Phoenix (21) Dead End Route Outline: Lute's route is basically a total free roam mode where there isn't much story. (20) Heaven/Hell (29) Crush Beat (27) Ogre Run KnifeShadow DaggerBroad SwordFiend RodLaser KnifeIron PipeCeramic SwordSilver SpreadOsc-SwordMurakumoJackal SwordGlirandlySplash SwordRune SwordLordstarTwiggy RodZero SwordObsidianDragon SwordGolden LionLight SwordKatana (28) Double Slash (35) Air Throw (22) BloodsuckerDodge Flash (12) Flash 1BC (22) Heaven/Hell (32) Bright Fist (44) PunchLocomotion G (17) Air Throw (24) Thunder Thrust (17) Double Slash (24) Thunder Thrust KnifeShadow DaggerBroad SwordFiend RodLaser KnifeIron PipeCeramic SwordSilver SpreadOsc-SwordMurakumoJackal SwordGlirandlySplash SwordRune SwordLordstarTwiggy RodZero SwordObsidianDragon SwordGolden LionLight SwordKatana Fuse's scenario also contains characters that aren't available in normally available in other routes. (7) Double Slash (43) Rising Nova (22) Ray SwordKasumi (22) No Moment (40) KatanaStun Slash (4) Katana (33) BackfistSky Twister (33) Triangle Kick (16) KO Throw (38) CorkscrewSliding (12) Sway Back (25) SlidingFist (16) PunchGiant Swing (18) Suplex (19) Air Throw (25) NeedleDodge Net (12) Ectoplasnet (14) Smash (33) Triple Thrust (22) Deadly Powder (38) Rotation Kick (40) PunchSliding (6) Kick This page is a general guide outline to provide details on each character's scenario to get a general idea of what scenario might be best for you to start. Route Outline: Riki is perhaps the least beginner-friendly route there is in SaGa Frontier. (20) Heaven/Hell (10) Bright Fist (23) Katana (24) Slash (23) Dead EndDouble Slash (7) Katana (12) Chop To make the matter easier, Blue is the only character that has the Region Map tool which allows you to quickly travel to locations you have previously been to before (though it takes a moment to learn how to read it). (23) Thunder Thrust (30) Rotation Kick (40) Backfist (14) Backfist Punch (8) Chop (14) Backfist (27) Ogre Run (34) Lastshot (18) Spider Net The way humans are equipped doesnt always reflect how they should be used. (19) Giant Swing (13) Thrust (21) Headbutt Route Outline: Asellus route is not exactly the most beginner-friendly in SaGa Frontier. These two listings are actually different attacks; the Mystic and monster versions, I presume.Dodge Death Grip (25) Death GripDodge Drain (14) Fire Kiss Alkaiser's HelmThis symbol indicates a spark that is only available to Alkaiser. (43) Rising Nova For Riki's scenario, you will also go on an adventure of collecting Rings, which can only be used in Riki's scenario. (37) Babel Crumble (32) Al-PhoenixShining Kick (22) Deflect Lance T260G will also get the option to switch into different types of Mechs, there is even one exclusive mech form that you can only use for this scenario. When MBlackIII in the BlackX Base uses Dark Phoenix, Alkaiser will learn Re-Al-Phoenix next time he uses Al-Phoenix.Re-Al-PhoenixBright Fist (11) Shining Kick (20) Giant Swing (27) Moonlight Cut (26) Gold HandGiant Swing (11) Rolling Cradle Route Outline: Blue is a great beginner character that will let players get adjusted on how tocomplete some of the main sidequests in the game. (35) Blizzard Let's kick it off withSword techniques Red is alsothe only character that can transform into the superhero, Alkaiser, in combat. (24) Slash (24) Locomotion G The general gist of Fuse's route is to act as a what-if scenario to explain some of the missing story details of the original game and some parts it's more of an extended epilogue. (24) Gale Slash (26) Katana (12) Kick (12) Gale Slash (20) Heaven/Hell (19) Wheel Slash (SaGa Frontier - Tanzer). (13) Ray SwordHaze-to-Wheel (36) Wheel SlashHead Wind (24) Double Slash It is easier to spark techs against tough enemies. (15) Kaiser Wing (30) Ogre Run (20) Wheel Slash (16) Triple Thrust (33) Shining KickBright Fist (10) Ray SwordDeflect Lance (22) Shining Kick (20) KO Throw (22) Dragon Turn (12) Thrust (24) Gale Slash (25) Deadly Powder (7) Double Slash (12) Fist (17) Punch (38) Gold Hand (20) Wheel Slash (17) Ogre Run (16) Kick This should let you carry her for a good portion from the beginning of the game. The scenario usually begins with a Case file report of routes you have previously cleared, and Fuse will get involved with the case and will have to fight the major antagonist of those scenarios. (27) Slash (27) Heaven/Hell (19) Katana (16) Willow Branch (18) Swallow Swing (12) Chop All rights reserved. (17) Deflect (40) Turbid Current (17) Smash (43) LastshotKick (3) PunchKO Throw (13) Giant Swing Some of his early missions, particularly on the Cygnus airship, can be difficult early on. Katana (7) Double Slash Also, Is there a guide or list out there of thresholds I should meet so I know when I have farmed enough anywhere? (21) KatanaSmash (10) Double Slash Rosario Impale This is the default (top) attack of a katana:Kukri BladeSamurai SwordKatanaTwin DragonComet BladeSilver Moon, Life Sprinkler Tres Flores (12) Sway Back The largest potential issue with playing Red is that if you follow the story too closely at the beginning of the game - without battling and gaining stats and skills -you mightput your characters in a bad spot when locked to story missions and underpowered. (28) Double Slash Definitely taking some work digging around trying to find all this info in a way that makes sense heh. (24) Bear Crush Haze-to-Wheel(36) Wheel Slash (17) Head Wind (35) Blizzard (8) Double Slash (13) Rotation Kick (11) Hard Slash To spark is to learn a technique in mid-battle. (34) Hard Slash (37) Kick (23) Gale Slash (43) Rising Nova It's also a little bit unclear what you must do to progress her storyline forward, requiring talking to certain NPCs almost like an old-school adventure game. There are some downsides of being transformed, as Red will receive zero stat growths when winning the battle as Alkaiser. (27) Deadly MossDodge Riddle (20) Sphinx RiddleDodge Rock (12) RockDodge Seduction (20) Seduction (40) Backfist (7) Double Slash (40) Sky Twister (22) Deadly Powder (26) TackleDodge Tail (9) Tail Hit (36) No Moment (24) Tremor F0Dodge Wing It seems that Dodge Wing can be learned from Deadly Powder - if I were to guess, I'd say Hell Wing was probably supposed to go there. Mechs do not gain stats/skills in the same way Humans do, instead of relying on equipment and parts. So, for example, (15) Rolling Cradle (13) KO Throw (16) Locomotion G (20) Asura (36) Babel CrumbleAlkaiser's techniquesAl-Blaster (12) Bright FistAl-Phoenix (27) Al-Blaster (19) Blizzard (17) Rolling Cradle (20) Slash (22) Shadow Counter (25) SlidingFist (16) PunchGiant Swing (18) Suplex (41) Kick (17) Swallow Swing (20) Asura (37) Punch (20) SuplexOgre Run (27) Backfist (16) Fist (22) Willow Branch I tried scouring the internet and I get a lot of general tips, like how to grind as humans (I actually transformed into Alkaiser for the first 30 minutes of my game before reading I didn't want to do that, then had to start over grinding again for Red for example), but my questions are this. (23) Kaiser Smash (23) Dead EndDouble Slash (7) Katana (21) Stun Gaze (16) Heaven/Hell (12) Slash Bear Crush (20) Smash (16) Stun Gaze (12) Slash (23) PunchDragon Turn (17) Giant Swing So you see.Sword techniquesSlash (5) Stun Slash (17) Chop (24) Gale Slash (32) No Moment (36) No Moment (20) Ghost TouchDodge Tremor (19) Quake (18) Punch (26) Kasumi When a case reportis completed in Fuse's scenario, a complete star is tagged on the character title screen. means that while using Thrust, Thunder Thrust may be learned at 16 difficulty, Dead End at 21 difficulty, or Triple Thrust at 29 difficulty. (14) Thunder Thrust (24) Stinger (16) ThrustTres Flores (37) Blizzard Swords and martial arts are unlocked as part of an action, while guns and magic are always after battles. (25) NeedleDodge Net (12) Ectoplasnet (30) SlashGodless (33) KasumiHard Slash (9) Double Slash (23) Air ThrowBackfist (14) Chop Regular guns fire a single bullet when shot vs heavy weapons lasers and missiles. (14) Triangle KickTriangle Kick (25) Kick (17) Gale SlashCross Slash (12) Double Slash Route Outline: Fuse is anew main character added for the Remaster version of SaGa Frontier. He has a good spark list and will eventually learn things. Now for guns there are regular guns and heavy weapons. Thrust(16) Thunder Thrust (24) Bear Crush (17) Slash (17) Slash So you see.Sword techniquesSlash (5) Stun Slash (29) Rotation Kick (38) Slash Instead of a single main protagonist, you can choose one of eight individual heroes to experience their unique storyline. (20) Giant Swing (28) Cross Slash 2-Gale Slash (37) Kick (23) Willow Branch means that Haze-to-Wheel may be learned from Wheel Slash with a difficulty factor of 36. (32) Babel CrumbleSway Back (11) Backfist (29) Thrust (12) Hard Slash (22) BloodsuckerDodge Flash (12) Flash 1BC (38) Ogre Run (26) Bright FistFlash Turn (28) Bright FistKaiser Smash (23) Ray SwordKaiser Wing (15) Ray SwordRe-Al-Phoenix No difficulty is listed here, because Alkaiser will always spark Re-Al-Phoneix when the right conditions are met.When MBlackIII in the BlackX Base uses Dark Phoenix, Alkaiser will learn Re-Al-Phoenix next time he uses Al-Phoenix.Al-PhoenixShining Kick (11) Bright FistSparkling Roll (14) Bright FistDodgerySome dodges in this section have the same technique listed twice, with a hexidecimal number next to them. Mystics can learn up to three different mystic gear and has a different ability on which piece you use to absorb. Punch (16) Fist (26) Gold Hand (38) Lastshot, Sky Twister (18) HP Drain (31) Head Wind (14) Sparkling Roll (8) Double Slash (11) Hard Slash (22) Heaven/Hell (20) Punch (19) Wheel Slash (21) Dead End If you go to GameFAQs you can look at the mechanics guide. (14) Locomotion G (29) Scuffle (20) Blade Net 1D4Dodge Powder (20) Spore (9) Babel Crumble (16) Slash (45) Tres FloresAsura This is the default attack of the Asura, which can be purchased from Gozarus in Facinaturu. (26) Bright FistFlash Turn (28) Bright FistKaiser Smash (23) Ray SwordKaiser Wing (15) Ray SwordRe-Al-Phoenix No difficulty is listed here, because Alkaiser will always spark Re-Al-Phoneix when the right conditions are met.When MBlackIII in the BlackX Base uses Dark Phoenix, Alkaiser will learn Re-Al-Phoenix next time he uses Al-Phoenix.Al-PhoenixShining Kick (11) Bright FistSparkling Roll (14) Bright FistDodgerySome dodges in this section have the same technique listed twice, with a hexidecimal number next to them.
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saga frontier alkaiser skills